Telepathic Transmission (Magic Minigame) [Dominaria United Minigame]
Telepathic Transmission (Magic Minigame) [Dominaria United Minigame] - Near Mint ...は取り寄せ中で入荷次第発送します。
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TCG Packaging information
TCG Packaging information
We take great care in packaging your TCG Singles. We will use multiple layers of protection to make sure your cards don't get damaged.
Delivery and Shipping
Delivery and Shipping
Australia Post
We use Australia Post for all shipping internationally and within Australia.
Australia
- Standard Shipping: 2-6 business days
- Express Shipping: 1-3 business days
International
These orders will vary in timeframes and we encourage you to check with your local post office to learn what expected times may be.
Near Mint /// Near Mint Foil
Cards in Near Mint (NM) condition show minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. Certain manufacturing defects such as miscuts/shifting may cause an otherwise Near Mint card to be considered Damaged and no longer eligible for Direct.
The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with few, minimal imperfections.
Lightly Played /// Lightly Played Foil
Cards in Lightly Played (LP) condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.
The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played /// Moderately Played Foil
Cards in Moderately Played (MP) condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Some imperfections, such as bends, peels, or liquid exposure may be acceptable at Moderately Played as long as they do not impact the structural integrity of the card. Measurements provided with the standards will determine acceptability.
Heavily Played /// Heavily Played Foil
Cards in Heavily Played (HP) condition show a major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card. While Heavily Played cards can have many imperfections, they must still be able to be authenticated and cannot be structurally damaged.
Damaged /// Damaged Foil
Damaged cards show wear or imperfections beyond the standards for other conditions. Cards in Damaged condition may have major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. Damaged cards are not eligible for Direct, but can be listed on the Marketplace or as a Listing with Photo, except cards with foreign substances.
説明
説明
| Set: | Dominaria United Minigame |
| Type: | Card |
| Rarity: | Common |
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without Magic backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET'S PLAY:
Lands - Other colorless cards - W - U - B - R - G
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.
A multicolor card counts as any one of its colors.
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of Magic and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!
Payment & Security
Payment methods
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
How we package your cards
Your Fabled Wizard Liam packages all of your cards to make sure they arrive to you safely.
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