Demon's Due (Magic Minigame) [Streets of New Capenna Minigame]
Demon's Due (Magic Minigame) [Streets of New Capenna Minigame] - Near Mint is backordered and will ship as soon as it is back in stock.
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TCG Packaging information
TCG Packaging information
We take great care in packaging your TCG Singles. We will use multiple layers of protection to make sure your cards don't get damaged.
Delivery and Shipping
Delivery and Shipping
Australia Post
We use Australia Post for all shipping internationally and within Australia.
Australia
- Standard Shipping: 2-6 business days
- Express Shipping: 1-3 business days
International
These orders will vary in timeframes and we encourage you to check with your local post office to learn what expected times may be.
Near Mint /// Near Mint Foil
Cards in Near Mint (NM) condition show minimal wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a couple minor scratches, but overall look nearly unplayed with no major defects. Certain manufacturing defects such as miscuts/shifting may cause an otherwise Near Mint card to be considered Damaged and no longer eligible for Direct.
The acceptable range of cards within the Near Mint condition includes both cards with no imperfections and cards with few, minimal imperfections.
Lightly Played /// Lightly Played Foil
Cards in Lightly Played (LP) condition may have minor edge wear, scuffs, or scratches. There are no significant imperfections or issues with the structural integrity of the card. Noticeable imperfections are okay, but none should be too severe or at too high a volume.
The acceptable range of cards within the Lightly Played condition includes both cards with few or a handful of minor imperfections.
Moderately Played /// Moderately Played Foil
Cards in Moderately Played (MP) condition can have edge wear, surface wear, scratching or scuffing, bends with creases, or a combination of moderate examples of these imperfections. Some imperfections, such as bends, peels, or liquid exposure may be acceptable at Moderately Played as long as they do not impact the structural integrity of the card. Measurements provided with the standards will determine acceptability.
Heavily Played /// Heavily Played Foil
Cards in Heavily Played (HP) condition show a major amount of wear. Cards can show a variety of moderate imperfections along with creasing, whitening and other faults. Heavily Played cards can also have defects or severe imperfections that do not impact the integrity of the card. While Heavily Played cards can have many imperfections, they must still be able to be authenticated and cannot be structurally damaged.
Damaged /// Damaged Foil
Damaged cards show wear or imperfections beyond the standards for other conditions. Cards in Damaged condition may have major border wear, scratching or scuffing, as well as bends, tears, splitting, foreign substances such as food or liquid, or other damage that impacts the integrity of the card. Damaged cards are not eligible for Direct, but can be listed on the Marketplace or as a Listing with Photo, except cards with foreign substances.
Description
Description
| Set: | Streets of New Capenna Minigame |
| Type: | Card |
| Rarity: | Common |
| Cost: | {3}{B} |
OBJECTIVE:
As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets.
GET READY:
First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.)
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and add together the mana values of their own cards.
The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.
Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.
TO WIN:
After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
Payment & Security
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How we package your cards
Your Fabled Wizard Liam packages all of your cards to make sure they arrive to you safely.
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